Submachine - the Edge

Is your brain about to explode? Discuss and give solutions to puzzle games on the FWG site or elsewhere
User avatar
Dr Frook
FWG Mod
Posts: 9039
Joined: 28 Aug 2009, 05:35
Location: freaksville
Contact:

Submachine - the Edge

Postby Dr Frook » 27 Dec 2009, 00:42

Getting the key card

1. Flip the switch on the left side of the screen and enter the door.
2. Go right and deposit your items into the circle.
3. Go right and press the red button. Then go right again.
4. Click the circle, you’ll have to enter a Personal IDN. Make it easy, you’re going to have to use it later in the game.
5. Head left until you find a strange machine. It has no use, instead click on the left side of the screen to find a hidden passage.
6. Head left three times and enter the hole. Things start getting complicated here, so listen carefully.
7. Go RIGHT, UP, LEFT. You should be in a room with a wheel and a note. Click the wheel once.
8. Go RIGHT, UP. You should be in a room with a bed. Collect the key card.

Using the key card

9. Go DOWN, RIGHT. Click the contraption.
10. Go LEFT, LEFT. You should be in the room from step 7. Click the wheel twice so the bottom left light is on.
11. Go RIGHT, DOWN, RIGHT. Enter the hole.
12. Go RIGHT, RIGHT, LEFT, (not on the one you came from) UP, LEFT. Hopefully you made it to a room with two wheels.
13. When you click one wheel, it moves 90 degrees to the right, and the other moves 180 degrees. Make it so both lights point east.
14. Go RIGHT, UP. There should be a ladder on the east side. If not, you did step 13 incorrectly, go back and try again.
15. Go up the ladder and press the button, go back.
16. Go DOWN, LEFT. Repeat the puzzle, but set it to both on the left.
17. Go RIGHT, UP. Head up the ladder and press the button. Go back.
18. Go DOWN, LEFT. Repeat the puzzle, but set it to both facing up.
19. Go RIGHT, UP, UP, UP, RIGHT. Put your key card in the slot and press the button.

Getting the cube

20. Go LEFT, DOWN, DOWN, DOWN, DOWN, RIGHT, UP, UP. You should be at a room with one wheel. Click it.
21. Go DOWN, RIGHT, LOWER RIGHT. Flip the two levers in this room. We’ll come back to the room above this later, so take note.
22. Go LEFT, UP, UP. Click the wheel.
23. Whoops, I skipped ahead a little. That’s OK, go DOWN, DOWN, UPPER LEFT, UP, UP, UP, UP, RIGHT back to the key card, go right.
24. You should now be in an elevator assuming you hit the button near the key card. Go to the top floor, and head left.
25. Click the circle and then click all three green dots. Head back, head right, and go to the middle floor.
26. Go left three times and collect the cube.

Using the cube/getting the connector pod

27. Click the circle and put in your Personal IDN. Hopefully you remember, or else…
28. Alright, back to the pipes. I assume you know your way around, so I’ll say go back to where step 21 was talking about and enter where it said to take note.
29. Go right until you see a pedestal. Place the cube on the pedestal and go back. Twist the picture of the hourglass then enter the room again.
30. Click the rusty connector pod, darn. It broke. Go back and twist the hourglass. Enter the room and you’ll find a fresh connector pod.

Hacking the submachine up to the letter from Murtaugh

Note: If you thought getting around the pipes was bad, it’s about to get a lot worse.
31. Navigate the pipes and head back to the key card. Go right into the elevator and go to the top floor.
32. Go left twice and insert the connector pod into the hole.
33. Inside the computer, go up and click the dot. Exit the computer. Make sure you take the connector pod back after every hacking session.
34. Go right twice into the elevator and go to the middle floor. Go left and enter the now open door.
35. Insert the connector pod again. In the computer go down and click the green circle. Exit the computer.
36. Go back to the elevator, go to the top floor and go left to enter the now open door.
37. Go right until you see a spot to hack, then go further right until you see a second one. Plug in the connector pod.
38. In the computer, go left and click the green circle. If it helps, you always want the binary code to end in 01 if you want to hack it. Exit the computer.
39. Take out the connector pod, and go back to the hacking station you just passed, insert the connector pod.
40. Inside the computer, go right until you see four green circles. Click the bottom three but not the top one. Go left twice and read the message from the mysterious Murtaugh. Head out of the computer.

Hacking the submachine up to the mainframe computer

41. Go back to the hacking station you were in, insert the connector pod.
42. In the computer, click the square with the circle in it twice until it is on the right.
43. Exit the computer and take the connector pod, go right and enter the elevator. Click the middle button.
44. Go left then up. Insert the connector pod into the hacking station.
45. In the computer go down the left and bottom paths, click the green circles you find. Exit the computer and collect your connector pod.
46. Go down, left, and up. Plug in your connector pod.
47. Inside the computer, go up and down the left path. (2-18) Click the green circle and while it does something, click cancel and yes.
48. Exit the computer, of course with your connector pod. Return to the elevator and press the button on the right. Go left and up twice.
Note: Hacking the mainframe computer will begin the final scenes of the game. If you wish to go back and collect secrets, do so now.
48. (cont) Insert the connector pod.

The mainframe computer

49. Inside the computer, click the giant button. At the cross, go left. Align the dots so they become one. Go back.
50. Still inside the computer, twist the center button until it lines up with the right path and go down the path. Go up and click the circle, go back down then right and click the circle. Head back to the cross.
51. Still inside the computer, twist the center circle so it aligns with the top path. Go up the top path and click the circle. Click the circle on the upper left and align the dots.
52. Still inside the computer, go back to the middle circle and click the bottom left path. Click the circle and go back. Click the bottom right circle now, and twist the joints so the last one fills in the blank circle. Go back.
53. Still inside the computer, click the upper right circle, go right and reset the binary code. Go back to the star of circles. Hit the top one and go up. Click the circle to hack protocol 1-0.
54. You get a message from mur@lab. Something bad’s going to happen…
55. Go down and pick up your connector pod. Head left and click the grate and the fan, head into the hole and go up until you reach the top. Head right now, and insert the connector pod into the machine.
56. Inside the computer click the final green circle…

CONGRATULATIONS! You have now beaten Submachine 6 - the edge.
Last edited by Dr Frook on 27 Dec 2009, 00:51, edited 1 time in total.
The BUGBLATTER BEAST HAS SPOKEN, ALL HAIL THE BLATTERER!
Image

Return to “Walkthrus”

Who is online

Users browsing this forum: No registered users and 21 guests