I had this crazy idea of me starting my own RP similar to the events of World War 2. The rules are extremely simple. -Try to keep your artillery simple, mkay? - No Powers, extraterrestrials or "science projects" allowed within the RP. -
As for the weaponry I made up, I will post it right below the line.
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Proj. 01: M627 Blinding Sun Tank
Weapons - Browning 30 Cal, Heavy Duty Explosives Launcher
Backstory - This tank was originally created by an engineer when he was trying to create the ultimate tank of WWIII, thus the M627 was born. Where the Browning 30 Cal is, right above it is a hole acting as a scope.
Proj. 02: F592 - Evolution 2 Shining Moon Tank
Weapons - Dual Browning 30 Cal(s) - Timed Bomb Launcher - Smoke Grenade Cannon
Backstory - Right next to the M627 was the F592. It was originally designed to bring punishment to spies who were trying to steal secrets from FWG, but instead it was used to flush out attacking enemies.
Proj. 03: Blackthorn's Quadruple-Browning 30 Cal. Turret w/ Guard
Primary Weapon: 4 Browning 30 Cal(s)
Backstory - Corporal Blackthorn got the idea of strapping 4 Browning 30 Cal(s) together, and giving the monster-gun a guard. Able to penetrate steel, it became a primary weapon for defense mechanisms.
Proj. 04: Turret Truck
Weapons - Two Browning 30 Cal. with a connecting scope - Explosive Cargo
Backstory - The Idea of making a truck that can drop bombs, and have 2 Browning 30 Cal(s) was new for the FWG Military at the time, but Ace found a way around it. The top speed of this vehicle is 65 mph.
Proj. 05: Hyperstorm Bomber - Blinding Sun
Weapons - 30 bombs (each with an explosion radius of 20 yards) - 2 Browning 30 Cal(s)
Backstory - For being the first plane constructed by Ace, he overdid it a bit...These planes are piloted by the "Bomb Squad" Who are always on route. The Guns are specifically for taking down air targets.
Proj. 06: 2700 T.Bolt Plane
Weapons - Heat-Seeking Missiles - Browning 30 Cal. - Explosive Cargo
Backstory - Originally Designed by Ace, this plane is able to carry out tasks alongside the Bomb Squad. The Heat-seeking missiles can track down any enemy targets, and take them out without much problem.
Proj. 07: Tank Carrier Boat
Weapons/Attachments - 3 AA guns - Tank Holding Wires - x5 Blackthorn's Quadruple Browning 30 cal. Turret w/ guard
Backstory - This Boat was originally designed to carry aircrafts, but since it could hold something bigger, It was created to carry tanks instead. Ace attached multiple types of turrets, that way it could stand up to any sort of force.
Proj. 08: High-Rank Boat
Weapons - 4 Cannons - 5 AA guns
Backstory - The boat was designed to carry Ace and the most important 501st members, coming equipped with multiple types of fire, including AA guns and Cannons.
Proj. 09: W935 Super-Tank
Weapons - Massive Rocket Shooter - x2 Browning 30 Cal.
Backstory - This tank was copied from the enemy's "Panzer V7" Tank, and was modified for extremely high-risk missions. The "Sigma Pack" controls these tanks to take out any remaining targets after a mission.
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The following projects are NOT any sort of transportation.
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Proj. 10: SR24 Assault Rifle
Maximum Clip Size - 32
Backstory - This assault rifle was developed by Ace, and was originally going to be a Sub machine gun.
Proj. 11: Turbine-SX Rifle
Maximum Clip Size: 15
Backstory - This rifle is the most commonly used by the Allies.
Proj. 12: Scoped Turbine-SX Rifle
Maximum Clip Size: 5
Backstory - Due to the location of the scope, this rifle can only be loaded with 5 bullets. Developed by Ace, and given to every Sargent.
Proj. 13: Steven's 10-shot Handgun
Maximum Clip Size: 10
Backstory - Developed by Ace, it was named after a brave Sargent who passed away.
Proj. 14: LM26 Bolt-action rifle
Maximum Clip Size: 6
Backstory: One of the only Bolt Action rifles to ever be used during the events of WWIII.
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The Following Weapons are only given to Spec. Ops.
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S-Proj. 01: SX27 Sniper Rifle
Maximum Clip Size: 10
Backstory - The only sniper of Dark Ace's weaponry to have a maximum clip amount of 10 bullets. Delivers extreme pain.
S-Proj. 02: TL52 Machine Gun
Maximum Clip Size: 30
Backstory - Only given to people who are ranked Corporal in the Spec. Ops. The only Machine gun that can be equipped with a scope, but not lose any room for bullets.
S-Proj. 03: MG78 Anti-Ground Gun
Maximum Clip Size: 75
Backstory - The original MG78 blew up multiple times, but was modified to only use up to 75 bullets per clip. It was given the name "Tank Killer."
S-Proj. 04: Laser Target System - SX27 (No-Scope)
Maximum Clip Size: 20
Backstory - Instead of a scope, there would be a small laser that could lock onto an enemy target.
S-Proj. 05: G-Rocket-Launcher-24
Maximum Clip Size: 1
Backstory - Could take out a Panzer V7 with a single rocket. Only given to Spec. Ops. with the rank of Sargent.
S-Proj. 06: LX592 Battle Rifle
Maximum Clip Size: 25
Backstory - Everyone in the Spec. Ops. Unit has this signature battle rifle.
The idea of "WWIII RPing"
- BluesDotEXE
- FWG King
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