The Alpha in numbers

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Alpha_The_Centurion
FWG Minor Noble
Posts: 191
Joined: 14 Oct 2012, 03:14

The Alpha in numbers

Postby Alpha_The_Centurion » 21 Aug 2014, 19:58

So, Alpha has been around since i've began rping. His powers and statistics fluctuate frequently. So today i'm going to sit down and list all of his "canon" powers, then I shall list his feats and calculate (This is someone who curled up into a ball the first day of Algebra 2 honors) his strength, speed and durability.

Indominable Will: Alpha, the splint of The Alpha has existed on Earth since early Mesopotamian times. During his time on the Earth he's fallen prey to Succubi, Rogue Gods and an assortment of other entities. They've taken over his mind and bent his will so many times that, like a muscle being worked out Alphas will and mind have become a steel trap. Interrogation, mind control, illusions, all of them will fail against Alpha.

Mind of the Ancient Gods: Due to him being the only one of the Tenchi with a will strong enough to resist and Ancient God Alpha has handled all of their dealings with their kind. He has been exposed to Azathoth in his true and terrible form, his mind has been scarred and destroyed. Though somehow he remains, the survival of such things has made him numb to horror, even those whose influence over fear and nightmares surpasses the Old Gods would have to pump unimaginable amounts of power into their abilities to make a dent in his sanity or lackthereof.

Mantra: The mystical life giving energy that is connected to all beings. Mantra is manifested by harboring a certain emotion, Alphas happens to be Rage. Rage is the second most powerful Mantra Aspect, behind only love. Mantra can be focused in many ways, using it to augment ones physical or even mental capabilities for a short time. Manifesting it into physical glowing armor and weapons, using it to propel ones self to fly. But, if a being has gathered enough Mantra they can access a whole new form, known as their Mantra Release.

Magic: In the field of the Arcane Alpha was trained by the Red Mage Falz. Though due to his link with the Alpha his Magic is "tainted" in a way. It's "incurable" as hes been told by many high class mages. Instead of dipping into only his Mana Pool to cast spells he dips into the Void. He can limit dipping into the void to a certain extent, making each of the side effects the Void gives his spells limited.

Alphas Magics
Soul Magics: Soul Bolt (A basic destruction spell that dips into Alphas soul and his mana pool to create a bolt of Arcane Power. The Voids effect on this move is simple, upon hitting something it explodes with a violent eruption of darkness. Darkness clouds strings, having varying effects on the area and objects.)
Great Soul Bolt (A move nearly identical to Soul Bolt. Though it has increased range, destructive power and size. While moving slower than the basic soul bolt, it is still extremely fast thanks to Alphas experience with magic. The Void has the same effect on this as it does the basic Soul Bolt.)
Quiet (This spell quiets the users movements, and any of their allies in the spells immediate area. This also allows the users to be "invisible" to forms of detection such as radars. The Void has evolved this move so that it may also hide those under it from things such as Outer Body Awareness or Detection spells)
Light (Casts a simple orb of light that follows the caster around, lasting for a good ten minutes. A simple spell to cast taking no motion or incantation. The light can be extinguished physically.)
Arcane Weapon (This is a temporary enchantment spell, for use in the field. If Alpha needs a bit of extra oomph to his weapon he simply slides his hand across the blade, charging it with Arcane Energy. This increases the damage of the weapon, and gives it a unique magical burning effect. The Void has turned the burning effect into black flames, unquenchable flames capable of destroying nearly anything.)
Homing Bolts (Bolts of Arcane Power slightly weaker and smaller than the normal Soul Bolt. Though this kind of Bolt can have multiple summoned at one time, up to six. The bolts also lock onto the enemy, even if they're out of Alphas sight range he can use his Outer Body Awareness to keep track of the enemy and allow the bolts to continue their pursuit. The Void has infected the Bolts of this move in such a way that it allows them to follow their target through dimensions, planes, layer of existence and realms.)
Arcane Rain (Alpha casts a single, medium time length spell sending a large orb about the size of a car engine up into the air. From the orb rain a hail of smaller arcane orbs that explode on contact with an entity or object. The Void, if present within the use of this move will spawn a random creature from the Void from the orb that fires the bolts.)

Pyromancy
Alphas magic is not exclusive to basic destruction magic, he is also skilled in Pyromancies.
Flame Coil: Alpha whips his hand from right to left (or vice versa) and at a varying range a spiral of flame will appear next to the closest enemy. It will spin for a second, dealing medium fire damage and after two seconds it will condense then explode. The explosion radius depends on the amount of power Alpha has packed into the attack. The explosion at its smallest is that of an M87 Grenade. At its strongest it can release an explosion equaling the larger of the two Hydrogen Bombs dropped on the sovereign nation of Japan.
Fireball: A simple spell, Alpha can cast this without any kind of focus. He forms a small fireball in his hand about the size of a softball. Chucking it the ball with explode on contact with any person or surface. The explosion is quite small, and isn't too powerful.
Great Fireball: An improved version of the Fireball pyromancy. The fireball is larger and does more damage. Upon impact it releases an explosion equal to that of a military grade grenade.
Gods Fireball: The ultimate fireball. It takes Alpha roughly twenty seconds of focus to form this fireball. It's twice the size of a bowling ball, and once thrown will explode on contact with an object or person. It's explosions power surpasses the heat of the sun, approximately 25 Million Kelvin.
Blazestorm: Alpha channels for a short moment and after a casting motion with both hands his body is surrounded in an ardent blaze. The storm reaches up to 10 Million Kelvin. The storm surrounds Alpha for about five minutes.
Acid Cloud: By placing his hand to his lips and forming a circle with his index finger and thumb Alpha channels for a short moment before blowing out. As his breath passes through the ring it forms a cloud of acid. The acid expands out and soaks anything in front of Alpha. Seeing as it is acid, it burns through armor and weapons and sticks to the opponent, burning through their skin.
Regret: Regret, the burning feeling we all experience. After a short channeling time Alpha ignites himself ablaze, while dealing damage to himself he deals extreme damage to all enemies around him. This move scales with his rage, becoming increasingly powerful as his anger grows.

String Theory: Existence, everything, you me the ground the sky the stars the nothingness. It's all comprised of strings. Alpha can see these strings. He can manipulate them. He can control them, shifting the information on the strings. Destroying the information on the strings, or replacing the information on the strings. His control over these strings is limited in his base form, though after inciting The Alpha his skill increases ten-fold and its near limitless.

Sand King: Alphas control over the Void can manifest in a unique way. Black sand. If Alphas physical form is destroyed and his soul is released it will begin to generate Black Sand which forms a humanoid shape around it. Black sands durability is comparable to Vibranium, possibly surpassing it. Each grain of Black Sand weighs as much as a small part of a Neutron Star and is sharp enough to cut through Uru. Each Grain is able to control itself independently producing more Black Sand or releasing blasts of Soul Based Energy.

Psionics: Alpha is an adept Psionic. Skilled in all fields of mental abilities. Beginning with the most basic, yet most diverse. Telekinesis. Telekinesis is in its most simplistic form is the ability to control matter, not just move things but to manipulate them. To control matter on the atomic, molecular, and sub-atomic levels. While this does involve manipulation of atoms and or destruction of them it does not involve the creation of atoms. Though Alpha can "multiply" already existing atoms or molecules.
With his psionics Alpha can regenerate wounds, and cause damage to an opponent by focusing on a part of their body and imagining the injury. Though if the persons metaphyiscal defense is high enough they can resist this form of "attack."
Empathy. With a touch Alpha can dip into a persons mind. He perceives every single one of their feelings, temperaments and memories. This can allow him to better know a person, or to see an even that they have experienced. Alpha can even manipulate a persons emotions, making them feel a certain way.

Precognition: Due to Alphas multiple encounters with Ancient Gods hes dipped into the future and the past, his mind scarred with the horrifying visions of the future. Either during combat or during channeling Alpha can be visited by these visions, giving him a glimpse of something later into the fight. Though, through focused meditation Alpha can invoke these visions and grant him sight into a specific area of the future. While this does come with intense pain it grants him and his allies a valuable glimpse of events to come.

Continued in Part 2
[youtube]https://www.youtube.com/watch?v=gI6sARmxEuc[/youtube]

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