New RP Rules

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The Random Savior
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New RP Rules

Postby The Random Savior » 23 Jan 2015, 03:53

the rules made by Ith are outdated and not even regarded that much..


can we just pls make rules so i know what is going on


btw i was not sure if i should have put this in suggestions or here...but i decided here
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Re: New RP Rules

Postby Foopzheart » 23 Jan 2015, 03:59

I'm already on that, but if anyone has suggestions I'm open to it.
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The Random Savior
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Re: New RP Rules

Postby The Random Savior » 23 Jan 2015, 04:18

Fuipui wrote:I'm already on that, but if anyone has suggestions I'm open to it.


I believe those who wish to remain out of the big rp events should be able to, because I can see some problems with that.
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The Divine Potato
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Re: New RP Rules

Postby The Divine Potato » 24 Jan 2015, 00:04

The Random Savior wrote:
Fuipui wrote:I'm already on that, but if anyone has suggestions I'm open to it.


I believe those who wish to remain out of the big rp events should be able to, because I can see some problems with that.


Totes the only reason he made this topic.
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Re: New RP Rules

Postby Foopzheart » 24 Jan 2015, 07:27

The Random Savior wrote:
Fuipui wrote:I'm already on that, but if anyone has suggestions I'm open to it.


I believe those who wish to remain out of the big rp events should be able to, because I can see some problems with that.

Everyone should be able to add/suggest rules. I have been officially told to redo them, as a mod, and as I said I am willing to take suggestions from EVERYONE. All of you should be represented, so have your say now.
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The Random Savior
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Re: New RP Rules

Postby The Random Savior » 24 Jan 2015, 07:32

The Divine Potato wrote:
The Random Savior wrote:
Fuipui wrote:I'm already on that, but if anyone has suggestions I'm open to it.


I believe those who wish to remain out of the big rp events should be able to, because I can see some problems with that.


Totes the only reason he made this topic.



Obviously, you would think this. No. As you can see, I'm involved somewhat with the whole "Kingdom" thing. I only recommended that, because new people might get confused and think they have to be a part of this.


Plus, over time the rules have been changed and Ith's rules that he made years ago will fool the new people as well.
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The Divine Potato
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Re: New RP Rules

Postby The Divine Potato » 24 Jan 2015, 12:49

The Random Savior wrote:
The Divine Potato wrote:
The Random Savior wrote:
Fuipui wrote:I'm already on that, but if anyone has suggestions I'm open to it.


I believe those who wish to remain out of the big rp events should be able to, because I can see some problems with that.


Totes the only reason he made this topic.



Obviously, you would think this. No. As you can see, I'm involved somewhat with the whole "Kingdom" thing. I only recommended that, because new people might get confused and think they have to be a part of this.


Plus, over time the rules have been changed and Ith's rules that he made years ago will fool the new people as well.


My comment was made to be light-hearted and not serious.

But yeah, a lot of people do use loopholes in the rules which they usually end up getting banned for anyway so I think this is a good topic.
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Leprechaun Lukia
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Re: New RP Rules

Postby Leprechaun Lukia » 29 Jan 2015, 14:39

I have one rule that should be added; opponents in a spar both must consent to fight and any person who is doing their own thing has the right to ignore/avoid the move.

unless that's already part of the rules then ignore this post
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prophet
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Re: New RP Rules

Postby prophet » 30 Jan 2015, 08:01

the option to ignore is already a rule. however, if you role play with someone and then they start to act "a fool", you can't really just void them from the role play.
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Re: New RP Rules

Postby The Divine Potato » 10 Feb 2015, 01:29

The rule that all forms of teleportation need some form of hand gesture or something that they need to move a part of their body or speak aloud to perform, and that anything that is touching them, besides landscape is unconditionally transported, to not remove but counterbalance teleportation
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