Roll to Dodge 2: Electric Boogaloo

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mop

Re: Roll to Dodge 2: Electric Boogaloo

Postby mop » 25 Mar 2014, 03:53

-makes an attempt to teleport to the kitchen-

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Re: Roll to Dodge 2: Electric Boogaloo

Postby mmm » 25 Mar 2014, 04:01

Checks what's on the other side of the wooden door
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Father Anderson
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Re: Roll to Dodge 2: Electric Boogaloo

Postby Father Anderson » 25 Mar 2014, 04:06

Attempts to find a minotaur, and use minotaur-taming jutsu on it
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nyanftw
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Re: Roll to Dodge 2: Electric Boogaloo

Postby nyanftw » 25 Mar 2014, 04:11

Fuipui wrote:He finds an ORANGE PEELER. It may suffice to SKIN a POTATO...


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Re: Roll to Dodge 2: Electric Boogaloo

Postby nyanftw » 25 Mar 2014, 04:45

*keeps looking for awesome things*
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Re: Roll to Dodge 2: Electric Boogaloo

Postby Percyception » 25 Mar 2014, 04:55

nyanftw wrote:
Fuipui wrote:He finds an ORANGE PEELER. It may suffice to SKIN a POTATO...


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Re: Roll to Dodge 2: Electric Boogaloo

Postby Foopzheart » 25 Mar 2014, 05:31

[ACHIEVEMENTS ARE NOW A THING. PLAYERS WILL GET THEM AND A CERTAIN SUM OF XP, BUT WILL NOT BE TOLD THE REQUIREMENTS BEFORE THEY GET THEM.]

OUTSIDE of the TORTURE CHAM--HEL--GAME SH--PLACE, there is a RED VELVET ROPE, a BODYGUARD, and TWO PLAYERS WAITING to JOIN the GAME. The BODYGUARD is AMUSED that this many PLAYERS are willing to LINE UP for DEATH.

PERCY: CAREFULLY LOOKS around the ROOM. He successfully does, showing a SAFE AMOUNT of CAUTION. (4)
+1 CHARISMA

ANGEL: EQUIPS OVEN MITTS, and CLIMBS UP to the LIT ROOM. The place is RANSACKED. There is a DOOR with 29/30 HP, two COFFEE TABLE LEGS on the FLOOR, a BROKEN WINDOW, and a HOLE leading back to the KITCHEN. [No roll needed.]

MOP: Attempts to TELEPORT to the KITCHEN. She does, successfully. There was an ENTRANCE right in the FLOOR, though. SHOW-OFF. (3)

MMM: CHECK what's BEHIND the WOODEN DOOR. His MELEE is too LOW to PERFORM this TASK. Wow, AGAIN? (2)

BACON: Attempts to FIND and TAME a MINOTAUR. He FINDS a MINOTAUR, somehow, but it REFUSES to OBEY him. He needs higher CHARISMA. (2)

NYAN: Looks for AWESOME THINGS. He finds a two CHARMS to use, and gains CHARISMA for being so INTENT on FINDING LOOT.
+2 CHARISMA



STATS:

MOP:
LEVEL: 0
XP: 8/20
HEALTH: 29/31
MELEE: 5
DEFENSE: 4
RANGE: 5
MAGIC: 9
CHARISMA: 4
LUCK: 4

INVENTORY:
GOLD (5)


NYAN:
LEVEL: 0
XP: 2/20
HEALTH: 39/40
MELEE: 4
DEFENSE: 3
RANGE: 3
MAGIC: 3
CHARISMA: 4
LUCK: 2

INVENTORY:
POWER CORD (EQUIPPED)
ORANGE PEELER (UNEQUIPPED)

BACON:
LEVEL: 1
XP: 0/25
HEALTH: 22/22
MELEE: 3
DEFENSE: 1
RANGE: 4
MAGIC: 2
CHARISMA: 4
LUCK: 1

INVENTORY:
RAT CLAW (EQUIPPED)
LUCKY GOLF CLUB (UNEQUIPPED)

MMM:
LEVEL: 1
XP: 3/25
HEALTH: 20/20
MELEE: 4
DEFENSE: 12
RANGE: 7
MAGIC: 4
CHARISMA: 5
LUCK: 1


INVENTORY:
SPIKY COFFEE TABLE LEG (EQUIPPED)
SPIKY COFFEE TABLETOP (EQUIPPED)
FLOORBOARD (UNEQUIPPED)

ZIA:
LEVEL: 0
XP: 8/20
HEALTH: 31/31
MELEE: 3
DEFENSE: 4
RANGE: 6
MAGIC: 7
CHARISMA: 2
LUCK: 5

BOXY:
LEVEL: 0
XP: 1/20
HEALTH: 14/20
MELEE: 1
DEFENSE: 2
RANGE: 6
MAGIC: 2
CHARISMA: 3
LUCK: 4

INVENTORY:
GOLD (3O)
STICK OF BUTTER
FRYING PAN (UNEQUIPPED)

LAMB:
LEVEL: 0
XP: 0/20
HEALTH: 46/50
MELEE: 5
DEFENSE: 2
RANGE: 3
MAGIC: 3
CHARISMA: 2
LUCK: 2

INVENTORY:
KEYS(2)

PERCY:
LEVEL: 0
XP: 7/25
HEALTH: 35/40
MELEE: 3
DEFENSE: 5
RANGE: 5
MAGIC: 1
CHARISMA: 5
LUCK: 2

INVENTORY:
SLINGSHOT (EQUIPPED)
KEY
RAD BOX (EMPTY)

CREEP:
LEVEL: 0
XP: 0/20
HEALTH: 50/50
MELEE: 1
DEFENSE: 1
RANGE: 5
MAGIC: 5
CHARISMA: 1
LUCK: 3

INVENTORY:
MAGICAL HEALING SOMETHING (4 USES)

ANGEL:
LEVEL: 0
XP: 0/20
HEALTH: 30/30
MELEE: 2
DEFENSE: 3
RANGE: 2
MAGIC: 2
CHARISMA: 1
LUCK: 3

INVENTORY:
OVEN MITTS OF JUSTICE (EQUIPPED)
WHISK OF TRUTH (UNEQUIPPED)
HEALING CAKE BATTER
vaguely present
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SKREEE SKREEEEEE SKREEEEEEEEE

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Angel
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Re: Roll to Dodge 2: Electric Boogaloo

Postby Angel » 25 Mar 2014, 05:34

-picks up the broken table leg and uses it to beat the crap out of the already damaged door-
(-shrug-)
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mmm
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Re: Roll to Dodge 2: Electric Boogaloo

Postby mmm » 25 Mar 2014, 05:38

Examines the CENTER counter.
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nyanftw
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Re: Roll to Dodge 2: Electric Boogaloo

Postby nyanftw » 25 Mar 2014, 05:46

*jumps down into the new room and starts searching through the rubble that was caused by the floor of the previous room in case there was an object hidden in or under the previous room's floor*
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