Roll to Dodge
- Father Anderson
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- J3rdegree
- FWG Mod
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Re: Roll to Dodge
I smash the rest of the traps into the baseball bat, hopefully making some sort of crossbow
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Re: Roll to Dodge
Flings the closet door open looking for creepers O.o
(I'm scared of my answer hahahaha)
(I'm scared of my answer hahahaha)
- Foopzheart
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Re: Roll to Dodge
The Baconator finds some METAL SCRAPS(4) on the TABLE.
No stat changes.
OBTAINED:
METAL SCRAP(4)
Mopofdoom throws the DIVER'S HELMET on the FLOOR, losing three DEFENSE, and finds a HEALING POTION. She downs it quickly, and nearly VOMITS on the floor before feeling better. [3]
+2 HEALTH
+3 INTELLECT
-3 DEFENSE
J3rdegree makes CROSSBOW!
+4 RANGED
+2 INTELLECT
OBTAINED:
CROSSBOW(6Dmg)(1)
The ROOM collapses! Our HEROES are in a BEDROOM. There is a CLOSET in the corner, which AlsAngel bursts through, smashing into a CREEPER who drops GUNPOWDER(2). [6]
+3 MELEE
+1 INTELLECT
OBTAINED:
GUNPOWDER(2)
(As you can see, I've removed the STRENGTH stat and added HEALTH, RANGED, AND MELEE.
I'm thinking of adding different SKILLS as their ow category under STATS, but it would make this even more COMPLICATED. STATS will be in the next POST.)
No stat changes.
OBTAINED:
METAL SCRAP(4)
Mopofdoom throws the DIVER'S HELMET on the FLOOR, losing three DEFENSE, and finds a HEALING POTION. She downs it quickly, and nearly VOMITS on the floor before feeling better. [3]
+2 HEALTH
+3 INTELLECT
-3 DEFENSE
J3rdegree makes CROSSBOW!
+4 RANGED
+2 INTELLECT
OBTAINED:
CROSSBOW(6Dmg)(1)
The ROOM collapses! Our HEROES are in a BEDROOM. There is a CLOSET in the corner, which AlsAngel bursts through, smashing into a CREEPER who drops GUNPOWDER(2). [6]
+3 MELEE
+1 INTELLECT
OBTAINED:
GUNPOWDER(2)
(As you can see, I've removed the STRENGTH stat and added HEALTH, RANGED, AND MELEE.
I'm thinking of adding different SKILLS as their ow category under STATS, but it would make this even more COMPLICATED. STATS will be in the next POST.)
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- Foopzheart
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Re: Roll to Dodge
STATS:
J3RDEGREE
-1 CHARM
0 HEALTH
0 MELEE
4 RANGED
3 DEFENSE
2 MAGIC
7 INTELLECT
Inventory:
MYSTICAL IDEA LIGHTBULB(1)
CROSSBOW(6Dmg)(1)
BAT CALL WHISTLE(1)
DOLLAR(4)
CLOWN MASK(+3Def)(1)
PAPA SMURF
-1 CHARM
0 HEALTH
0 MELEE
0 RANGED
3 DEFENSE
2 MAGIC
2 INTELLECT
Inventory:
FIRE(1)
SMURF HAT(+3Def)(1)
MOPOFDOOM
0 CHARM
2 HEALTH
0 MELEE
0 RANGED
-1 DEFENSE
0 MAGIC
-5 INTELLECT
Inventory:
SPARE CHANGE(50c)
THE BACONATOR
0 CHARM
1 HEALTH
4 MELEE
0 RANGED
3 DEFENSE
0 MAGIC
0 INTELLECT
Inventory:
EXCALIBUR(10Dmg)(1)
LAMPSHADE(+3Def)(1)
METAL SCRAPS(4)
ALSANGEL
0 CHARM
0 HEALTH
3 MELEE
0 RANGED
0 DEFENSE
0 MAGIC
1 INTELLECT
INVENTORY:
GUNPOWDER(2)
Just some INFORMATION on STATS:
CHARM - Can help to get lower PRICES at STORES and INTERACTIONS with NPCs. Not very useful yet.
HEALTH - Makes the PLAYER more RESISTANT to WOUNDS. More time to react for FATAL WOUNDS.
MELEE - Better with MELEE WEAPONS, MELEE/2 + DAMAGE done when BATTLING.
RANGED - Better with RANGED WEAPONS, RANGED/2 + DAMAGE done when BATTLING.
DEFENSE - More RESISTANT to DAMAGE when BATTLING. DEFENSE/2 - DAMAGE taken when BATTLING.
MAGIC - Better with MAGICAL ITEMS and SPELLs, MAGIC/2 + DAMAGE done when BATTLING, MAGIC/3 + ROLL when casting SPELLS.
INTELLECT - Better at SCAVENGING and NAVIGATION. Finds EXITS and ENTRANCES better, and better LOOT from SCAVENGING for ITEMS.
J3RDEGREE
-1 CHARM
0 HEALTH
0 MELEE
4 RANGED
3 DEFENSE
2 MAGIC
7 INTELLECT
Inventory:
MYSTICAL IDEA LIGHTBULB(1)
CROSSBOW(6Dmg)(1)
BAT CALL WHISTLE(1)
DOLLAR(4)
CLOWN MASK(+3Def)(1)
PAPA SMURF
-1 CHARM
0 HEALTH
0 MELEE
0 RANGED
3 DEFENSE
2 MAGIC
2 INTELLECT
Inventory:
FIRE(1)
SMURF HAT(+3Def)(1)
MOPOFDOOM
0 CHARM
2 HEALTH
0 MELEE
0 RANGED
-1 DEFENSE
0 MAGIC
-5 INTELLECT
Inventory:
SPARE CHANGE(50c)
THE BACONATOR
0 CHARM
1 HEALTH
4 MELEE
0 RANGED
3 DEFENSE
0 MAGIC
0 INTELLECT
Inventory:
EXCALIBUR(10Dmg)(1)
LAMPSHADE(+3Def)(1)
METAL SCRAPS(4)
ALSANGEL
0 CHARM
0 HEALTH
3 MELEE
0 RANGED
0 DEFENSE
0 MAGIC
1 INTELLECT
INVENTORY:
GUNPOWDER(2)
Just some INFORMATION on STATS:
CHARM - Can help to get lower PRICES at STORES and INTERACTIONS with NPCs. Not very useful yet.
HEALTH - Makes the PLAYER more RESISTANT to WOUNDS. More time to react for FATAL WOUNDS.
MELEE - Better with MELEE WEAPONS, MELEE/2 + DAMAGE done when BATTLING.
RANGED - Better with RANGED WEAPONS, RANGED/2 + DAMAGE done when BATTLING.
DEFENSE - More RESISTANT to DAMAGE when BATTLING. DEFENSE/2 - DAMAGE taken when BATTLING.
MAGIC - Better with MAGICAL ITEMS and SPELLs, MAGIC/2 + DAMAGE done when BATTLING, MAGIC/3 + ROLL when casting SPELLS.
INTELLECT - Better at SCAVENGING and NAVIGATION. Finds EXITS and ENTRANCES better, and better LOOT from SCAVENGING for ITEMS.
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- J3rdegree
- FWG Mod
- Posts: 615
- Joined: 28 Feb 2011, 01:24
- Location: nomming on paste at (insert your address here) :D
- Contact:
Re: Roll to Dodge
I jump out the window, attempting to fly and get a better view of the surroundings
FWG Award for Geekiest FWGr
and FWG Award for Best Bromance with mmm ;3
and FWG Award for Best Bromance with mmm ;3
- Foopzheart
- SKREEEEEEEE
- Posts: 3696
- Joined: 26 Jun 2010, 22:36
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Re: Roll to Dodge
Lamb appears out of NOWHERE and trips over a FLASHLIGHT with BATTERIES. He picks it up. It doubles as a LIGHT SOURCE and a BLUNT WEAPON. [4]
+5 Intellect (While I choose what stats are increased/decreased, from now on the amount is chosen by the RNG.)
+3 Strength
OBTAINED:
BLUNT FLASHLIGHT(1Dmg)(1)
J3rdegree FLIES out the WINDOW into...NOTHING. It's a VOID. Just a lone BEDROOM, sitting in a VOID. He FLIES back in with his new found KNOWLEDGE, and the WINDOW turns into a PAINTING.
+5 Intellect
+4 Magic
Mopofdoom decides to EXAMINE the CLOSET. The HINGES on the DOOR are broken, so she RIPS them off and STORES them. She finds a CHARMING TEDDY BEAR. And what's that in the CORNER, a WEAPON that does 100 DAMAGE? It catches on FIRE and DISAPPEARS. [3]
+2 Intellect
+1 Charm
OBTAINED:
METAL SCRAPS(2)
CHARMING TEDDY BEAR(+1 Charm every turn.)
+5 Intellect (While I choose what stats are increased/decreased, from now on the amount is chosen by the RNG.)
+3 Strength
OBTAINED:
BLUNT FLASHLIGHT(1Dmg)(1)
J3rdegree FLIES out the WINDOW into...NOTHING. It's a VOID. Just a lone BEDROOM, sitting in a VOID. He FLIES back in with his new found KNOWLEDGE, and the WINDOW turns into a PAINTING.
+5 Intellect
+4 Magic
Mopofdoom decides to EXAMINE the CLOSET. The HINGES on the DOOR are broken, so she RIPS them off and STORES them. She finds a CHARMING TEDDY BEAR. And what's that in the CORNER, a WEAPON that does 100 DAMAGE? It catches on FIRE and DISAPPEARS. [3]
+2 Intellect
+1 Charm
OBTAINED:
METAL SCRAPS(2)
CHARMING TEDDY BEAR(+1 Charm every turn.)
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