Roll to Dodge

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Foopzheart
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Roll to Dodge

Postby Foopzheart » 23 Feb 2013, 20:35

Yay! Roll to Dodge! Wait, what? You don't know what RtD is?! Well, that's a problem! Let me explain:

Roll to Dodge is a game where the players choose an action to act out, and the person running the game, or GM, or whatever you'd prefer to call it, rolls a number using a random number generator! They generate a number between one and six, and this decides how the action goes. The numbers each carry out the action in a different way. (I'm not sure if this belongs here or in RP. If anybody feels it belongs somewhere else, just tell me.)

Say you decide to do something, so you say "I walk over to the enraged coffee mug and punch him in the handle!" I roll:

1 - Critical Failure - The action goes badly, resulting in general bad things happening to you. Ex: The mug falls over on you before you hit it. Your ribs are crushed.

2 - Failure - The action doesn't go as plan. You fail at doing the action. Ex: The mug blocks you. "NICE TRY, n00b!" It yells.

3 - Troubling Success: You complete the action, but with some side effects. Ex: You leave the mug whimpering in a corner, but now your hand hurts.
4 - Success: You complete the action. That's it. Ex: You punch the mug.
5 - Perfect Success: You complete the action well enough that you receive a boost from the outcome. Ex: You beat up the mug, and it drops some food +2 Vitality!
6 - Overshoot: You complete the action so utterly thoroughly that something unintended happens. Ex: You beat up the mug, and it drops its wallet. Free money! +50 Moneys.

You can also choose different themes for RtD. While this one has no particular themes, there's plenty you can do. Wild West, Futuristic, Pokemon...The possibilities are endless! Now go on! Will you take your chances? Will you roll the dice? A world of fun awaits you!

YOU are in a pitch black space. YOU have no idea what is going on. What do YOU do?
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Re: Roll to Dodge

Postby J3rdegree » 23 Feb 2013, 21:08

I search for traps!
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Re: Roll to Dodge

Postby Foopzheart » 23 Feb 2013, 21:24

Even though J3RDEGREE can't see, he finds TRAPS(4). He disarms them, and collects them. [6]
+2 INT

STATS:
J3RDEGREE
0 Charm
0 Strength
0 Defense
0 Magic
2 Intellect
Inventory:
TRAP (4)
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Re: Roll to Dodge

Postby mmm » 23 Feb 2013, 21:40

Looks for a light-switch
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Re: Roll to Dodge

Postby J3rdegree » 23 Feb 2013, 21:42

I now stare at one of the traps, hoping to make it spontaneously combust into a light source
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Re: Roll to Dodge

Postby Foopzheart » 23 Feb 2013, 21:45

Mmm proceeds to look for a lightswitch. He trips over a fuzzy warm mound on the floor, but finds a torch. Oops, it was completely doused in water. It won't light. Mmm scraped his knee. Ow. [1]

J3rdegree stares at one of his traps. As he does, the warm fuzzy mound thing consumes it. OH LORD WHAT IS THAT IT JUST ATE A STEEL BEAR TRAP. It bites J3rdegrees hand, but he pulls away in time. [1]
-1 TRAP

STATS:
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Re: Roll to Dodge

Postby mmm » 23 Feb 2013, 21:46

Grab the fuzzy thing and rapidly rub it against the ground to start a fire.
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Re: Roll to Dodge

Postby J3rdegree » 23 Feb 2013, 21:48

Search mmm's head for a light source, with all those witty comments he must have a bright mind
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Re: Roll to Dodge

Postby mop » 23 Feb 2013, 21:49

Searches for a bottle of Super Glue.

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Re: Roll to Dodge

Postby Foopzheart » 23 Feb 2013, 22:00

Mmm manages to start a FIRE using some KINDLING and the fuzzy MONSTER, but OH MAN OH MAN HIS HANDS ARE ON FIRE OH GOD [3]
+2 INTELLECT
-1 STRENGTH
YOU ARE WOUNDED! -1 to your next roll!
OBTAINED:
FIRE(1)

J3rdegree notices Mmm's newfound INTELLECT and pulls a MYSTICAL IDEA LIGHTBULB out of his hair. Ta-da! Yay, so much light! [5]
+1 INTELLECT
+1 MAGIC
OBTAINED:
MYSTICAL IDEA LIGHTBULB(1)

Mopofdoom finds a bottle of INSANE GLUE, and some SPARE CHANGE. He pockets the SPARE CHANGE and eyes the INSANE GLUE, wondering why he got it anyway. He shrugs. [6]
+1 CHARM
OBTAINED:
INSANE GLUE(1)
SPARE CHANGE(50c)

STATS:
J3RDEGREE
0 CHARM
0 STRENGTH
0 DEFENSE
1 MAGIC
3 INTELLECT
0 STAMINA
Inventory:
TRAP(4)
MYSTICAL IDEA LIGHTBULB(1)

MMM
0 CHARM
-1 STRENGTH
0 DEFENSE
0 MAGIC
1 INTELLECT
0 STAMINA
Inventory:
FIRE(1)

MOPOFDOOM
1 CHARM
0 STRENGTH
0 DEFENSE
0 MAGIC
0 INTELLECT
0 STAMINA
Inventory:
INSANE GLUE(1)
SPARE CHANGE(50C)
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