Roll to Dodge

These games will blow your mind!
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Father Anderson
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Re: Roll to Dodge

Postby Father Anderson » 23 Feb 2013, 23:38

Looks for material to make some armour
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mop

Re: Roll to Dodge

Postby mop » 23 Feb 2013, 23:40

Throws the hat on the ground. Searches for a healing potion.

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J3rdegree
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Re: Roll to Dodge

Postby J3rdegree » 23 Feb 2013, 23:45

I smash the rest of the traps into the baseball bat, hopefully making some sort of crossbow
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Angel
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Re: Roll to Dodge

Postby Angel » 23 Feb 2013, 23:47

Flings the closet door open looking for creepers O.o
(I'm scared of my answer hahahaha)

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Foopzheart
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Re: Roll to Dodge

Postby Foopzheart » 23 Feb 2013, 23:59

The Baconator finds some METAL SCRAPS(4) on the TABLE.
No stat changes.
OBTAINED:
METAL SCRAP(4)

Mopofdoom throws the DIVER'S HELMET on the FLOOR, losing three DEFENSE, and finds a HEALING POTION. She downs it quickly, and nearly VOMITS on the floor before feeling better. [3]
+2 HEALTH
+3 INTELLECT
-3 DEFENSE

J3rdegree makes CROSSBOW!
+4 RANGED
+2 INTELLECT
OBTAINED:
CROSSBOW(6Dmg)(1)

The ROOM collapses! Our HEROES are in a BEDROOM. There is a CLOSET in the corner, which AlsAngel bursts through, smashing into a CREEPER who drops GUNPOWDER(2). [6]
+3 MELEE
+1 INTELLECT
OBTAINED:
GUNPOWDER(2)

(As you can see, I've removed the STRENGTH stat and added HEALTH, RANGED, AND MELEE.
I'm thinking of adding different SKILLS as their ow category under STATS, but it would make this even more COMPLICATED. STATS will be in the next POST.)
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Foopzheart
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Re: Roll to Dodge

Postby Foopzheart » 24 Feb 2013, 00:10

STATS:
J3RDEGREE
-1 CHARM
0 HEALTH
0 MELEE
4 RANGED
3 DEFENSE
2 MAGIC
7 INTELLECT
Inventory:
MYSTICAL IDEA LIGHTBULB(1)
CROSSBOW(6Dmg)(1)
BAT CALL WHISTLE(1)
DOLLAR(4)
CLOWN MASK(+3Def)(1)

PAPA SMURF
-1 CHARM
0 HEALTH
0 MELEE
0 RANGED
3 DEFENSE
2 MAGIC
2 INTELLECT
Inventory:
FIRE(1)
SMURF HAT(+3Def)(1)

MOPOFDOOM
0 CHARM
2 HEALTH
0 MELEE
0 RANGED
-1 DEFENSE
0 MAGIC
-5 INTELLECT
Inventory:
SPARE CHANGE(50c)

THE BACONATOR
0 CHARM
1 HEALTH
4 MELEE
0 RANGED
3 DEFENSE
0 MAGIC
0 INTELLECT
Inventory:
EXCALIBUR(10Dmg)(1)
LAMPSHADE(+3Def)(1)
METAL SCRAPS(4)

ALSANGEL
0 CHARM
0 HEALTH
3 MELEE
0 RANGED
0 DEFENSE
0 MAGIC
1 INTELLECT
INVENTORY:
GUNPOWDER(2)

Just some INFORMATION on STATS:
CHARM - Can help to get lower PRICES at STORES and INTERACTIONS with NPCs. Not very useful yet.
HEALTH - Makes the PLAYER more RESISTANT to WOUNDS. More time to react for FATAL WOUNDS.
MELEE - Better with MELEE WEAPONS, MELEE/2 + DAMAGE done when BATTLING.
RANGED - Better with RANGED WEAPONS, RANGED/2 + DAMAGE done when BATTLING.
DEFENSE - More RESISTANT to DAMAGE when BATTLING. DEFENSE/2 - DAMAGE taken when BATTLING.
MAGIC - Better with MAGICAL ITEMS and SPELLs, MAGIC/2 + DAMAGE done when BATTLING, MAGIC/3 + ROLL when casting SPELLS.
INTELLECT - Better at SCAVENGING and NAVIGATION. Finds EXITS and ENTRANCES better, and better LOOT from SCAVENGING for ITEMS.
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Lamb
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Re: Roll to Dodge

Postby Lamb » 24 Feb 2013, 00:11

I search for a Flashlight with batteries
I've lost my pieces.

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J3rdegree
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Re: Roll to Dodge

Postby J3rdegree » 24 Feb 2013, 00:12

I jump out the window, attempting to fly and get a better view of the surroundings
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mop

Re: Roll to Dodge

Postby mop » 24 Feb 2013, 00:12

Examines the closet that Angel came out of.

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Foopzheart
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Re: Roll to Dodge

Postby Foopzheart » 24 Feb 2013, 00:35

Lamb appears out of NOWHERE and trips over a FLASHLIGHT with BATTERIES. He picks it up. It doubles as a LIGHT SOURCE and a BLUNT WEAPON. [4]
+5 Intellect (While I choose what stats are increased/decreased, from now on the amount is chosen by the RNG.)
+3 Strength
OBTAINED:
BLUNT FLASHLIGHT(1Dmg)(1)

J3rdegree FLIES out the WINDOW into...NOTHING. It's a VOID. Just a lone BEDROOM, sitting in a VOID. He FLIES back in with his new found KNOWLEDGE, and the WINDOW turns into a PAINTING.
+5 Intellect
+4 Magic

Mopofdoom decides to EXAMINE the CLOSET. The HINGES on the DOOR are broken, so she RIPS them off and STORES them. She finds a CHARMING TEDDY BEAR. And what's that in the CORNER, a WEAPON that does 100 DAMAGE? It catches on FIRE and DISAPPEARS. [3]
+2 Intellect
+1 Charm
OBTAINED:
METAL SCRAPS(2)
CHARMING TEDDY BEAR(+1 Charm every turn.)
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