Robot Rampage

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DJVoxel
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Robot Rampage

Postby DJVoxel » 09 Jan 2015, 01:15

Hello FWG,

I figured it was time some one other than Fuipui made a long-lasting forum game and I came up with this.

Enjoy,

DJVoxel

Story:

You are a military grade human-like robot experiment where all the robots had humanoid bodies and human-like AI with thoughts, feelings and free will. Sadly, the project was a failure. The military decided to put all of the robots involved into a secure facility along with the other failures from different projects. At the facility, the military deprived you of all of your upgrades, specials and gadgets to use for other projects. Years later,you and your buddies are considered "outdated" and are dropped off a plane into the wilderness to fend for yourselves. Most of the robots are destroyed during the drop, scattering their remains all over. Now, you have to fend for yourselves in a wilderness full of nuclear radiation, robot parts and monsters. Good luck!

Basic mechanics:

1. You start the game by choosing one of the three starting stat sets (listed below).
2. This game works like RtD in terms of rolling a die to determine the outcome of your action, except it's a D10.
3. Unlike RtD, PvP is on from the start. In PvP whoever posts first, goes first.
4. In order to decide what tier of monster you fight (see below) I will roll a D6. 1-3 is T1, 4-5 is T2 and 6 is T3.
5. In order to determine a monsters stats, I will roll a D10 and put that number to the power of the tier (ex. I roll a 10 for a T3 monster, the stat that I rolled it for will be 10 to the power of 3, or 1000)
6. When you go into combat, you must decide whether to use your melee attack, your ranged attack or your special attack (see below). If you choose melee, your opponent will be able to counter, and they will be defending with their defense. If you choose ranged, your opponent will not be able to counter, and they will be defending with their shields. I then roll a D10 and multiply your attack by that number. I then subtract the opponent's defense/shields from that number and do the remainder as damage to the opponent's health. If you chose Melee, your opponent can now counter, I roll a D5, and on a five the opponent's melee attack gets subtracted from your defense for his turn. If you have a critical chance percentage, I will roll a D100 and if a number equal or lower than your critical chance percentage is rolled, your attack will be multiplied by two. If you don't defeat the monster on your first turn, you can choose to change what type of attack you are using.
7. You can only preform a special if it is charged (see below).
8. I will then preform a loot roll if you defeat the monster, with a D10 (see below).

Tiers and loot drops:

Every monster and item has a tier.
For monsters, the tier affects the stats and loot drops.
For items, the tier either effects the stat boost, or the effect of the item, depending on whether it's an upgrade or not.
Monster tier loot drops are as follows:
Common/T1 1-5: Nothing 6-8: T1 loot 9-10: T2 loot
Uncommon/T2 1-3: Nothing 4-5: T1 loot 6-8: T2 loot 9-10: T3 loot
Rare/T3 1: Nothing 2-3: T1 loot 4-5: T2 loot 6-8: T3 loot 9-10: T4 loot
Legendary (Boss)/T4 1: T1 loot 2-3: T2 loot 4-5: T3 loot 6-8: T4 loot 9-10: T5 loot
Unique/T5 (Non-existent as of now)
Once you get loot, I will roll a D5. On a 1-4, your loot is a permanent stat upgrade. On a 5, I will flip a coin. Heads means you got a Special attack. Tails means you got a gadget.
For permanent upgrades, the amount added to your stat will be 10 times the tier except for critical chance, which will be equal to the tier.

Specials:

Each special will have an effect and a turn number. A turn is one update. Every turn, 1 is subtracted from the turn number on the special, and when it hits 0, it is charged. Once you use a special, the turn number resets and it must be charged again.

Rules:

(These rules are the same as RtD)
1. No OP move attempts. So if you are trapped in a room, don't just say "I TELEPORT OUT AND KILL EVERYONE LOL". Think, it's a strategy game, too.
2. No murdering unless murdering is specifically mentioned to be allowed.
3. Don't complain about the outcome. It's random, and affected by stats.
4. If you die, you are put on the waiting list. Ten people can play at once, and when one dies, the first person on the waiting list enters the game. If you actually read these, put the word "Yo" next to your gender when you sign up.
5. I will address everybody's move separated by a line, but it is smart to read what happens to other people so you have a sense of what is going on. Anybody's turn my trigger Player vs Player, and you don't want to be the one to miss the memo.

Starting stat sets:

1. Tank:

Health: 180
Melee Attack: 25
Defense: 120
Ranged Attack: 15
Shields: 110
Critical Chance: 0%
Special Attack: None

2. Hammer:

Health: 150
Melee Attack: 70
Defense: 105
Ranged Attack: 25
Shields: 100
Critical Chance: 0%
Special Attack: None

3. Cannon:

Health: 150
Melee Attack: 25
Defense: 100
Ranged Attack: 70
Shields: 105
Critical Chance: 0%
Special Attack: None

Are you a boy or a girl, and which stat set do you choose?
Minecraft is AWESOME!

Main RP Character: Axorn

don't click this link...

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Walking Zombee
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Re: Robot Rampage

Postby Walking Zombee » 09 Jan 2015, 01:20

I'm' a grill (boy)
And I want hammer
dab

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Foopzheart
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Re: Robot Rampage

Postby Foopzheart » 09 Jan 2015, 01:22

male hammer, y o
btw i'm a hammer. in the streets,
and in the sheets. 8-)
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DJVoxel
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Re: Robot Rampage

Postby DJVoxel » 09 Jan 2015, 01:47

One thing I forgot to mention is that you can decide to run away from a fight, if you decide to do so, I will roll a D10, if it comes up as 10 you successfully run away, otherwise, it's a waste of a turn.
Minecraft is AWESOME!

Main RP Character: Axorn

don't click this link...

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Leprechaun Lukia
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Re: Robot Rampage

Postby Leprechaun Lukia » 09 Jan 2015, 22:29

Male Hammer at service.
"Everyone else gave up on you... but I saw what you could be!"

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DJVoxel
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Re: Robot Rampage

Postby DJVoxel » 09 Jan 2015, 22:48

Area 1: The Melting Chamber, Day 1, 12:00am

This giant volcano is meant to melt down outdated robots. The robots are dropped into a large platform in the center of the pool of lava. There is a small platform on each side of the chamber leading to a path that goes up on one side, and a path that leads down on the other.

Hammer Trashy drops in!

Hammer Foop drops in!

Hammer Lukia drops in!

Everyone lands on the center platform, and the drop-ship flies away. You have 10 hours (10 turns) to get off the platform before your systems overheat and you die.

Stats:
Trashy:

Health: 150
Melee Attack: 70
Defense: 105
Ranged Attack: 25
Shields: 100
Critical Chance: 0%
Special Attack: None

Inventory:
(empty)

Foop:

Health: 150
Melee Attack: 70
Defense: 105
Ranged Attack: 25
Shields: 100
Critical Chance: 0%
Special Attack: None

Inventory:
(empty)

Lukia:

Health: 150
Melee Attack: 70
Defense: 105
Ranged Attack: 25
Shields: 100
Critical Chance: 0%
Special Attack: None

Inventory:
(empty)
Minecraft is AWESOME!

Main RP Character: Axorn

don't click this link...

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Leprechaun Lukia
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Posts: 1997
Joined: 18 May 2011, 16:15
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Re: Robot Rampage

Postby Leprechaun Lukia » 09 Jan 2015, 22:51

I stand on Foop's shoulders to see any ledges out.
"Everyone else gave up on you... but I saw what you could be!"

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Foopzheart
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Re: Robot Rampage

Postby Foopzheart » 10 Jan 2015, 00:23

With Lukia safely on my shoulders, I set off to look for loot while he scans for exits.

I also propose an alliance with him, if those are permitted.
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Walking Zombee
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Re: Robot Rampage

Postby Walking Zombee » 10 Jan 2015, 00:30

He walked behind Foop and Lukia to cover their backs if anything tries to attack.
dab

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woofwoof
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Re: Robot Rampage

Postby woofwoof » 10 Jan 2015, 03:33

Female cannon yo
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I'm reminded that I should be getting over it.


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