PART 6: PRETTY ANTICLIMACTIC, ACTUALLY
TED, you curl up into a ball and whimper, hoping help will come and find you. A beam of light shines into the room from the north. MY GOD, a shadow in the doorway says, DO YOU REALLY NOT HAVE THE ABILITY TO PULL THIS OFF? FINE. The shadow throws a USABLE SOMETHING at TED. (5)
[ITEMDEX: 021 USABLE SOMETHING - When USED, this SOMETHING gives a random EFFECT, amount of EXPERIENCE, STAT gain, or ITEM.]
USABLE SOMETHING GET!
TAIGA, you try to help TED but he has already been helped. You get a BLESSING of GOOD WILL for trying to help somebody, though. In other words, a lot of GOLD. (5)
[ITEMDEX: 010 GOLD - CURRENCY. USELESS, so FAR.]
GOLD (52) GET!
MATTIAS, you attempt to speak to the spirit in your VINE SWORD of HERBLORE. She doesn't seem ready for this, and the other people in the room, without any knowledge of your ghosty sword, kind of think you're creepy. You take psychological damage out of embarassment. (1)
-2 HP
DRIVETHRU WHALE, you look for a door or a window or something. You find a window that, when opened, feels as if it has a brick wall behind it. The light that had come from the room you assume came from a door, but you don't remember what direction it came from. (3)
CABBAGE, you search for a SPIDER friend. You find one! Oh, wait, no, that PHOLCUS is HOSTILE. You are now in COMBAT with DADDY LONG LEG, LEVEL 0.
CABBAGE:
LEVEL: 0
XP: 0/20
HEALTH: 120/120
MELEE: 1
DEFENSE: 10
RANGE: 3
MAGIC: 6
CHARISMA: 3
LUCK: 11
VERSUS
PHOLCUS:
LEVEL: 0
HEALTH: 45/45
MELEE: 8
DEFENSE: 9
RANGE: 2
MAGIC: 1
CHARISMA: 8
LUCK: 2
MELEE CHECK! PHOLCUS WIN! CABBAGE TAKES 3 DMG!
RANGE CHECK! CABBAGE WIN! PHOLCUS TAKES 3 DMG!
MAGIC CHECK! CABBAGE WIN! PHOLCUS TAKES 5 DMG!
DEFENSE CHECK! CABBAGE WIN! DAMAGE DEALT 1.5x!
LUCK ROLL! SUCCESS! DOUBLE DAMAGE!
CABBAGE: 117/120
PHOLCUS: 21/45
COMBAT CONTINUES! OPTIONS FOR NEXT TURN:
FLEE////CONTINUE
NIGHTMARE FOXY tumbles into the room, exhausted. Prior to the bout of unconsciousness leading to him being placed here, he hadn't slept in weeks. He was most definitely an INSOMNIAC. Afraid of NIGHTMARES, perhaps.
NIGHTMARE FOXY:
LEVEL: 0
XP: 0/20
HEALTH: 70/70
MELEE: 9
DEFENSE: 7
RANGE: 1
MAGIC: 10
CHARISMA: 6
LUCK: 5
(As an INSOMNIAC, you gain a +2 bonus to both DEFENSE and MAGIC, as well as a +1 bonus to LUCK. You need it to survive, with your sleeping habits.)
LUKIA, you SOMEHOW light the WATERLOGGED OAK WOOD. The room lights up. (5)
The room is, well, kind of a mess. There's a broken coffee table in the center of the room, the tabletop upside-down on the floor and the legs scattered around it like attendees to its funeral. The walls are messy, patchy. They seem cobbled together and almost as if they lean it toward the ceiling oppressively, threatening to suffocate you. There is a door in the room, but it is closed. It is also made of wood, but you get the feeling you couldn't burn it down. A pillar in the center of the room, made entirely of dirt, stacks up to the ceiling. It is packed tightly. There is a window (by which DRIVETHRU WHALE is standing) with a brick wall behind it. You can safely assume you are underground. The ceiling looks to be made of solid concrete. Each player can tell that there are things to this room that you have not yet PERCEIVED, but now you can at least see each other. You're all standing in quite close proximity, in fact. You had heard each other, but chalked it up to the noises of an old building for the most part. The magic slime mades a dull "thunk" noise. The spider, currently in the process of getting desperately punched at by an HERBALIST, hisses.
MATCH (1) LOST!
OH, The voice booms. The source of the voice is still not discernible. WOW, I, UH. I'M ACTUALLY REALLY SURPRISED ANY OF YOU PULLED THAT OFF. OKAY. WELL. THUS ENDS THE FIRST "CHAPTER" OF YOUR JOURNEY, I SUPPOSE. IF YOU CAN CALL IT THAT. CONGRATULATIONS. YOU'LL GET YOUR BONUS SHORTLY.
What will you do?
[ITEMDEX: 021 USABLE SOMETHING - When USED, this SOMETHING gives a random EFFECT, amount of EXPERIENCE, STAT gain, or ITEM.]
USABLE SOMETHING GET!
TAIGA, you try to help TED but he has already been helped. You get a BLESSING of GOOD WILL for trying to help somebody, though. In other words, a lot of GOLD. (5)
[ITEMDEX: 010 GOLD - CURRENCY. USELESS, so FAR.]
GOLD (52) GET!
MATTIAS, you attempt to speak to the spirit in your VINE SWORD of HERBLORE. She doesn't seem ready for this, and the other people in the room, without any knowledge of your ghosty sword, kind of think you're creepy. You take psychological damage out of embarassment. (1)
-2 HP
DRIVETHRU WHALE, you look for a door or a window or something. You find a window that, when opened, feels as if it has a brick wall behind it. The light that had come from the room you assume came from a door, but you don't remember what direction it came from. (3)
CABBAGE, you search for a SPIDER friend. You find one! Oh, wait, no, that PHOLCUS is HOSTILE. You are now in COMBAT with DADDY LONG LEG, LEVEL 0.
CABBAGE:
LEVEL: 0
XP: 0/20
HEALTH: 120/120
MELEE: 1
DEFENSE: 10
RANGE: 3
MAGIC: 6
CHARISMA: 3
LUCK: 11
VERSUS
PHOLCUS:
LEVEL: 0
HEALTH: 45/45
MELEE: 8
DEFENSE: 9
RANGE: 2
MAGIC: 1
CHARISMA: 8
LUCK: 2
MELEE CHECK! PHOLCUS WIN! CABBAGE TAKES 3 DMG!
RANGE CHECK! CABBAGE WIN! PHOLCUS TAKES 3 DMG!
MAGIC CHECK! CABBAGE WIN! PHOLCUS TAKES 5 DMG!
DEFENSE CHECK! CABBAGE WIN! DAMAGE DEALT 1.5x!
LUCK ROLL! SUCCESS! DOUBLE DAMAGE!
CABBAGE: 117/120
PHOLCUS: 21/45
COMBAT CONTINUES! OPTIONS FOR NEXT TURN:
FLEE////CONTINUE
NIGHTMARE FOXY tumbles into the room, exhausted. Prior to the bout of unconsciousness leading to him being placed here, he hadn't slept in weeks. He was most definitely an INSOMNIAC. Afraid of NIGHTMARES, perhaps.
NIGHTMARE FOXY:
LEVEL: 0
XP: 0/20
HEALTH: 70/70
MELEE: 9
DEFENSE: 7
RANGE: 1
MAGIC: 10
CHARISMA: 6
LUCK: 5
(As an INSOMNIAC, you gain a +2 bonus to both DEFENSE and MAGIC, as well as a +1 bonus to LUCK. You need it to survive, with your sleeping habits.)
LUKIA, you SOMEHOW light the WATERLOGGED OAK WOOD. The room lights up. (5)
The room is, well, kind of a mess. There's a broken coffee table in the center of the room, the tabletop upside-down on the floor and the legs scattered around it like attendees to its funeral. The walls are messy, patchy. They seem cobbled together and almost as if they lean it toward the ceiling oppressively, threatening to suffocate you. There is a door in the room, but it is closed. It is also made of wood, but you get the feeling you couldn't burn it down. A pillar in the center of the room, made entirely of dirt, stacks up to the ceiling. It is packed tightly. There is a window (by which DRIVETHRU WHALE is standing) with a brick wall behind it. You can safely assume you are underground. The ceiling looks to be made of solid concrete. Each player can tell that there are things to this room that you have not yet PERCEIVED, but now you can at least see each other. You're all standing in quite close proximity, in fact. You had heard each other, but chalked it up to the noises of an old building for the most part. The magic slime mades a dull "thunk" noise. The spider, currently in the process of getting desperately punched at by an HERBALIST, hisses.
MATCH (1) LOST!
OH, The voice booms. The source of the voice is still not discernible. WOW, I, UH. I'M ACTUALLY REALLY SURPRISED ANY OF YOU PULLED THAT OFF. OKAY. WELL. THUS ENDS THE FIRST "CHAPTER" OF YOUR JOURNEY, I SUPPOSE. IF YOU CAN CALL IT THAT. CONGRATULATIONS. YOU'LL GET YOUR BONUS SHORTLY.
What will you do?
STATS FOR CH1.6
CABBAGE:
LEVEL: 0
XP: 0/20
HEALTH: 115/120
MELEE: 1
DEFENSE: 10
RANGE: 3
MAGIC: 6
CHARISMA: 3
LUCK: 11
INVENTORY:
EMPTY
DRIVETHRU WHALE:
LEVEL: 0
XP: 5/20
HEALTH: 50/50
MELEE: 11
DEFENSE: 9
RANGE: 3
MAGIC: 12
CHARISMA: 5
LUCK: 3
INVENTORY:
RAT STEEL DAGGER (EQUIPPED)
LUKIA:
LEVEL: 0
XP: 0/20
HEALTH: 100/100
MELEE: 2
DEFENSE: 9
RANGE: 6
MAGIC: 11
CHARISMA: 2
LUCK: 6
INVENTORY:
BOX OF MATCHES (5)
TED:
LEVEL: 0
XP: 0/20
HEALTH: 68/70
MELEE: 10
DEFENSE: 5
RANGE: 6
MAGIC: 9
CHARISMA: 7
LUCK: 10
INVENTORY:
RUBBER TORCH (THAT MIGHT NOT ACTUALLY BE A TORCH)
USABLE SOMETHING
MATTIAS:
LEVEL: 0
XP: 0/20
HEALTH: 84/86
MELEE: 11
DEFENSE: 7
RANGE: 7
MAGIC: 2
CHARISMA: 3
LUCK: 10
INVENTORY:
VINE SWORD OF HERBLORE
TAIGA:
LEVEL: 0
XP: 0/20
HEALTH: 40/40
MELEE: 4
DEFENSE: 8
RANGE: 8
MAGIC: 9
CHARISMA: 8
LUCK: 8
INVENTORY:
GOLD (52)
NIGHTMARE FOXY:
LEVEL: 0
XP: 0/20
HEALTH: 70/70
MELEE: 9
DEFENSE: 7
RANGE: 1
MAGIC: 10
CHARISMA: 6
LUCK: 5
PETS:
COPPER SLIME (UNNAMED):
LEVEL: 0
XP: 0/20
HEALTH: 50/50
MELEE: 10
DEFENSE: 9
RANGE: 5
MAGIC: 7
CHARISMA:4
LUCK: 6
LEVEL: 0
XP: 0/20
HEALTH: 115/120
MELEE: 1
DEFENSE: 10
RANGE: 3
MAGIC: 6
CHARISMA: 3
LUCK: 11
INVENTORY:
EMPTY
DRIVETHRU WHALE:
LEVEL: 0
XP: 5/20
HEALTH: 50/50
MELEE: 11
DEFENSE: 9
RANGE: 3
MAGIC: 12
CHARISMA: 5
LUCK: 3
INVENTORY:
RAT STEEL DAGGER (EQUIPPED)
LUKIA:
LEVEL: 0
XP: 0/20
HEALTH: 100/100
MELEE: 2
DEFENSE: 9
RANGE: 6
MAGIC: 11
CHARISMA: 2
LUCK: 6
INVENTORY:
BOX OF MATCHES (5)
TED:
LEVEL: 0
XP: 0/20
HEALTH: 68/70
MELEE: 10
DEFENSE: 5
RANGE: 6
MAGIC: 9
CHARISMA: 7
LUCK: 10
INVENTORY:
RUBBER TORCH (THAT MIGHT NOT ACTUALLY BE A TORCH)
USABLE SOMETHING
MATTIAS:
LEVEL: 0
XP: 0/20
HEALTH: 84/86
MELEE: 11
DEFENSE: 7
RANGE: 7
MAGIC: 2
CHARISMA: 3
LUCK: 10
INVENTORY:
VINE SWORD OF HERBLORE
TAIGA:
LEVEL: 0
XP: 0/20
HEALTH: 40/40
MELEE: 4
DEFENSE: 8
RANGE: 8
MAGIC: 9
CHARISMA: 8
LUCK: 8
INVENTORY:
GOLD (52)
NIGHTMARE FOXY:
LEVEL: 0
XP: 0/20
HEALTH: 70/70
MELEE: 9
DEFENSE: 7
RANGE: 1
MAGIC: 10
CHARISMA: 6
LUCK: 5
PETS:
COPPER SLIME (UNNAMED):
LEVEL: 0
XP: 0/20
HEALTH: 50/50
MELEE: 10
DEFENSE: 9
RANGE: 5
MAGIC: 7
CHARISMA:4
LUCK: 6