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Shadowstar1922
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Postby Shadowstar1922 » 10 Apr 2012, 00:43
Fuipui wrote:Shadowstar1922 wrote:That is going to give me nightmares... That was scary as hell. I can't stop starring at Squidward... I can't explain what i am feeling right now, like. I'm so lost.
Did this really happen?
Unknown Hillenburg denies it, of course
Not surpised. I'm doing research on it.
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Postby Foopzheart » 10 Apr 2012, 00:44
Shadowstar1922 wrote:Fuipui wrote:Shadowstar1922 wrote:That is going to give me nightmares... That was scary as hell. I can't stop starring at Squidward... I can't explain what i am feeling right now, like. I'm so lost.
Did this really happen?
Unknown Hillenburg denies it, of course
Not surpised. I'm doing research on it.
There's others Want some more?
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Postby Foopzheart » 10 Apr 2012, 01:05
CHildhood ruination begins in 3....2...1....
Cul-de-sac
We haven't always been here, but the neighborhood has. Even before it was a neighborhood on Earth, this one has been here. It was here for those that would be lost on those cursed grounds, for those who would die long before their real life ever truly began, and for those who never really wanted to grow up. We come from different times and different lives, but one thing remains true of all of us: we lived on the earthly realm of the neighborhood at some point in our lives and died long before our time was supposed to come. We don't remember much of our time alive since the last member of our group joined us, but we certainly won't remember when the next spirit comes. However, here is what we do know:
Rolf was the first to come here. Unlike most of us, he was born in far-off lands and, even in the afterlife, hasn't lost the touch of his old world upbringing. He lived in the neighborhood before it was developed. The son of a shepherd, he and the rest of his family came to start a farm on the lands that would turn into the place we would all eventually reside in. He died in 1903. While tending to the family's animals, the bull broke loose from its pen. In Rolf's efforts to stop the beast, he was trempled to death. That's why, even though he brought many of his family's livestock with him in spirit, he chose not to bring most of the cattle along. He continues to go about the farm's business on a daily basis, but is more than happy to occasionally neglect his duties to play with the other children of the neighborhood.
Jonny was always the lonely child. In fact, Rolf became his first human friend when he came to the cul-de-sac after his death. His parents moved onto the grounds of Rolf's former farm not long after his death. With no other children around and no fieldwork to take up his time as it did Rolf's, Jonny drew into his own mind to a great extent. From this, Plank was born. Together, they wandered about the countryside, climbing trees and getting into trouble. Sadly, this didn't last forever. Eventually, Jonny became bedridden with illness. In 1922, he died after a long battle with tuberculosis. He saw his imaginary friend, Plank, standing by him to his last breath. Even now, in the afterlife and without the countryside to play in, Jonny still wastes much of his time frolicking through the backyards and streets.
Eddy was the next to come. He was born in New York City but moved to the neighborhood in 1932, just as the Great Depression was hitting full swing. The neighborhood, while still different, was beginning to take for from the fields of its past as families moved in and split the lands that had once belonged to Rolf's family. Always a schemer, Eddy looked to do anything to bring some comfort to his very bare family life, even if it cost him the friendship of others. He died in 1939 after one if his grand plans to swindle a sap backfired. He drowned while trying to cross the local river after running away from the angry kids he tried to deceive. Even in the afterlife, he keeps chasing after the almighty dollar.
Sarah and Ed came together not long after that. By the late 40s, the cul-de-sac had already nearly taken its final form as one of the preplanned developments that became popular in the post-war era. As brother and sister growing up in the chaos of World War II, they both had various ways of escaping their lives as children of a dead GI and a working mother. Sarah became enraged and controlling as she sought to make sure that everyone around her knew she was in charge, all in an attempt to copy her view of her often-working mother. Ed, on the other hand, went about it a different way: he shut it out completely. In fact, he shut out nearly everyone and everything in the world, becoming what appeared to be a complete idiot. Ed chose instead to become completely involved in the monster movies and comic books that had began to pop up after the war had ended. It wasn't too long after this that, in 1953, Ed and Sarah died in a car wreck as their mother was taking them to visit their grandparents.
Nazz came a time after the brother and sister. She was a flower child, born to a pair of hippies-turned-establishment in the late 60s. She was a naturally beautiful girl that always had her way with boys and men alike. She lived live on a whim and would often go about flirting and playing without any intentions. She died in possibly the most horrible way of any children in the neighborhood: in the summer of '79, a serial killer who had broken out of a local asylum had slipped into her house in the dead of night,m raping and killing her along with her entire family. In the trauma of these events, she (in a way similar to Ed) shut out the world entirely. She forgot her parents and siblings, which is why in the afterlife she doesn't ever receive demands from the non-existent parents, unlike many of the others. This gives her much more time to lounge around and party as she often does.
It didn't take long before Edd joined the rest of the neighborhood. He was the child of two highly controlling professionals in the age of greed that, despite their constant absence, dominated his life. As such, Edd became quite the meek, shy intellectual figure. Always the curious type, he loved to experiment when given time away from school and the constant chores of his parents. This would lead to his untimely demise in 1986, as a gas leak combined with a bunsen burner from one of his experiments tore him and his house to pieces. Being the timid and subservient type, Edd continued to follow the written orders of his parents long after death.
Kevin was the next to join the group. He was born to the day of Edd's death and is, in many ways, his polar opposite. Kevin came from a broken home and developed a bold personality. In his life, he was the angry cynic who took it out on many of the other children. His abusive father would rarely pay him any attention and ended up bringing about the end of it, as well. In a drunken rage, Kevin's father beat him after he attempted to stand up to the man. The boy died on the way to the hospital in the winter of 1999. His father spent the rest of his life in prison. In the afterlife, Kevin changed his perception to the opposite of what his life really was, with a distant father who would shower him with gifts. However, he continued to maintain his bullying, even in death.
Jimmy was the last to come to the cul-de-sac. He died in 2000, not long after moving into the house that Kevin's father had once lived in. He had leukemia since he was barely old enough to walk. As such, he was always a sickly child and, due to his over-protective parents, never really got to be around other children. He lived his days out in a small bedroom, completely neglected by the outside world. Jimmy lingered for quite some time in a state of near-death, but finally caved into the suffering of his life-long illness.
The Kanker sisters are different from any other denizens of the cul-de-sac. They were never of the Earthly plane of existence. Instead, if they are the children of demons not to dissimilar from the succubi of human lore. They seem to possess abilities impossible by the standards of the others, such as the ability to appear nearly anywhere instantly. They were sent from Hell to torment the already tortured souls of the neighborhood. For unknown reasons, they are attached to the Eds. It it speculated that they are the weakest-willed members of the neighborhood and are seen as easy targets. Despite this, the Kanker sisters are universally loathed and often feared by everyone.
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Postby Shadowstar1922 » 10 Apr 2012, 01:09
That's not scary. I don't even udnerstand it. You mean the show is when everyone has died, and they are all ghosts?
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Postby Foopzheart » 10 Apr 2012, 01:13
Shadowstar1922 wrote:That's not scary. I don't even udnerstand it. You mean the show is when everyone has died, and they are all ghosts?
They're in limbo. All of them are DEAD. Speaking of dead...
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Postby Foopzheart » 10 Apr 2012, 01:13
Dead Bart
You know how Fox has a weird way of counting Simpsons episodes? They refuse to count a couple of them, making the amount of episodes inconsistent. The reason for this is a lost episode from season one.
Finding details about this missing episode is difficult; no one who was working on the show at the time likes to talk about it. From what has been pieced together, the lost episode was written entirely by Matt Groening. During production of the first season, Matt started to act strangely. He was very quiet, seemingly nervous and morbid. Mentioning this to anyone who was present results in them getting very angry. They forbid you to ever mention it to Matt.
I first heard of it at an event where David Silverman was speaking. Someone in the crowed asked about the episode and Silverman left the stage, ending the presentation hours early. The episode's production number was 7G06, with the title being Dead Bart. The episode "Moaning Lisa" was made later and given Dead Bart's production code to hide the latter's existence.
I kept looking for more information online and I eventually found someone who claimed to have worked in a low-level position on the Simpsons' production team. He said he found a copy of the episode on tape while cleaning out an old desk. His supervisor freaked out and told him to destroy the tape immediately, but made a digital copy of it first. He refused to discuss any details of the episode, but after I bugged him about it enough, he gave me a link and said I could download the episode there.
I went to the website, but I would rather not tell the URL for reasons I'll explain in a second. I entered the address into my browser and came to a site that was completely black except for a line of yellow text (a download link). I clicked the link and a file began to download. When the file was downloaded, my computer went crazy. Almost all text was scrambled into gibberish and weird sounds and images kept popping up. System restore didn't help; the entire computer had to be reformatted. However, before doing this, I copied the file onto a CD. I tried to open it on my now-empty computer and, as I suspected, there was an episode of the Simpsons on it.
The episode started off like any other, but had very poor quality animation. If you've seen the original animation for Some Enchanted Evening, it was similar but less stable. The first part was fairly normal, but the way the characters acted was a bit off. Homer seemed angrier, Marge seemed depressed, Lisa seemed anxious, and Bart seemed to have genuine anger and hatred for his parents. There was no sign of Maggie or the pets.
The episode was about the family going on a trip. Near the end of the first part, the plane they took was taking off. Bart was fooling around, as you'd expect. However, as the plane was about 50 feet off the ground, Bart broke a window and was sucked out of the plane.
At the beginning of the series, Matt had an idea that the animated style of the Simpsons' world represented life and that death turned things more realistic. This was used in the episode. When they showed Bart after he landed on the ground, his corpse was barely recognizeable; they took full advantage of it not having to move and made an almost photo-realistic drawing of his dead body.
The first part ended with the shot of Bart's corpse. When part two started, Homer, Marge, and Lisa were sitting at their kitchen table, crying. The crying went on and on for a while. As time passed, the crying got more pained and sounded more realistic. It was better voice-acting than anyone would think possible. The animation started to decay even more as they cried and a murmuring sound faded into the background. The characters could barely be made out; they were stretching and blurring and looked like deformed shadows with random bright colors thrown on them. There were faces looking in the window, but they were flashing in and out so fast I couldn't be sure what they looked like. This crying scene went on for all of part two.
Part three opened with a title card saying one year had passed. Homer, Marge, and Lisa were skeletally thin and still sitting at the table. There was still no sign of Maggie or the pets.
The family decided to visit Bart's grave. Springfield was completely deserted and, as they walked to the cemetery, the houses became more and more decrepit. They looked abandoned. When they got to the grave, Bart's body was lying in front of his tombstone, looking just like it did at the end of part one.
They started crying again. Eventually, they stopped and stared at Bart's body. The camera zoomed in on Homer's face. According to various summaries, Homer tells a joke at this part. However, it isn't audible in the version I saw and you can't tell what Homer says.
The view zoomed out as the episode came to a close. The tombstones in the background had the names of every Simpsons guest star on them. Some were names of people that no one had heard of in 1989, and some that hadn't been on the show yet. All of the tombstones, however, had death dates on them. For guests who died since their appearance on the show, like Michael Jackson and George Harrison, the dates were their real life death dats. The credits were completely silent and seemed handwritten. The final image was the Simpsons family on their couch, like in the intros, but all drawn in the hyper-realistic, lifeless style of Bart's corpse.
A thought occurred to me after seeing the episode for the first time: you could try to use the tombstones to predict the death of living Simpsons guest stars. However, there's something odd about most of the ones who haven't died yet. All of their deaths are listed as the same date.
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Postby Shadowstar1922 » 10 Apr 2012, 01:25
That one's like the Squidward Suicide one. Squidward was crying a lot, and the family without bart was crying a lot. O.o
But it was very good. Made me think.
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Postby Foopzheart » 10 Apr 2012, 01:32
Come follow me...
During the first few days of the release of Pokemon Red and Green in Japan back in February 27, 1996, a peak of deaths appeared in the age group of 10-15 years.
The children were usually found dead through suicide, usually by hanging or jumping from heights, but some were more odd. A few cases recorded children who had begun sawing off their limbs, others sticking their faces inside the oven, and some choking themselves on their own fist, shoving their arms down their throat.
The few children who were saved before killing themselves showed sporadic behavior. When asked why they were going to hurt themselves, they only answered in chaotic screams and scratched at their eyes. When showed what seemed to be the connection to this attitude, the Game Boy, they had no response. However, when it was combined with either Pokemon Red or Green, the screams would continue and they would do their best to leave the room it was located in.
This confirmed the authorities' suspicion that the games, somehow, had a connection to these children and their deaths. It was a strange case because only a few children showed this behavior; many of them who had the same games were fine. The police had no choice but to pursue this, however. They had no other leads.
The police collected all the cartridges these children had purchased and kept them sealed away as strong evidence to look over later. They decided the first thing to do was talk to the programmers themselves. The first person they met was the director of the original games, Satoshi Taijiri.
When told about the deaths surrounding his games, he seemed slightly uneasy but admitted nothing. He led them to the main programmers of the game, the people responsible for the actual content.
The detectives met Takenori Oota, one of the main programmers of the game. Unlike Satoshi, he didn't seem unease, just very well-kept. Explaining that it was impossible to use something like a game to cause such deaths and also bringing up the point that not all children were affected, he brushed it off as some kind of odd coincidence or mass hysteria. It seemed like he was hiding something, but wasn't giving way.
Finally, Takenori did say something interesting. He had heard a rumor going around that the music for Lavender Town, one of the locations in the game, had caused some children to become ill. It was only a rumor and had no definite backup, but it was still something to look into.
He directed the detectives to Junichi Masuda, the music composer for the series. Masuda had also heard these rumors, but said that, again, they had no evidence that his music was the cause. Even to prove a point, he played the exact song of the game completely through with no effects to anyone.
Although they still had their suspicions about Masuda and the music of Lavender town, it seemed they had reached another dead end.
Going back to the cartridges they had seized from the homes of the children, they decided to take a slightly more direct look at the games. They knew it was these games that gave the children ill effects, so they took extreme caution. Popping in the cartridge and turning the handheld on, the game screen booted. The title screen appeared, as well as the option to continue or create a new game.
When they chose to continue the game, the stats of each game appeared. They saw the names of the children who had played, usually "Red" or another simple name. However, the interesting thing was the time played and the number of Pokemon they owned. On every game, the time was very low and all of them had only a single Pokemon.
They came to the stunning reality that it could not have been the music from Lavender Town that caused such ill effects in the children, since it was impossible to reach that part of the game in such a small amount of time and with only one Pokemon in their party. This brought them to the conclusion that something early on in the game had to be the cause.
If it wasn't the music or the title screen, it had to be something within the first few minutes of the game itself. They had no choice but to turn off the game and go bak to the programmers. Asking for a list of all the programmers from Takenori, they found, surprisingly, that one of the programmers had committed suicide shortly after the game's initial release.
His name was Chiro Miura. He was a very obscure programmer who provided very little for the game. Interestingly, he had requested his name not appear in the credits of the game, so it did not.
Looking over the evidence found at Chiro's apartment, they found many notes written in bold marker. Most of it was crumbled or marked out, making it very difficult to read. The few words they could find in the mess was, "Do not enter," "Watch out," and "COME FOLLOW ME." The detectives were unsure what these meant, but they knew they had to have a connection.
Upon further research, they discovered Chiro was good friends with one of the map designers, Kohji Nisino. This was probably the only reason Chiro had been given a part in making the game at all. Kohji Nisino, since the release of the game, had locked himself in his apartment, however. He was a recluse, only leaving in the dark of night to fetch anything he might need.
He told his friends and family he was mourning for his dear friend Chiro, but they didn't believe this. Nisino had locked himself up the day the game was released in stores, a few days before Chiro had killed himself.
It was troubling, but the authorities finally persuaded Nisino to sit down and speak with them. He looked as if he hadn't slept in days and had dark rings under his eyes. He stunk, his nails had grown black, and his hair was greasy and sticking to his forehead and neck. He spoke in stutters and murmurs, but at least had something to say.
When asked if he knew anything about the children who died after exposure to the game and if it had any connection to the game itself, he answered carefully, choosing his words thoughtfully before answering.
He told them his friend Chiro had an interesting idea for the game, something he wanted to try since he heard the project was starting. Nisino himself knew Takenori, the director and main programmer, for a long time. He could easily get a mediocre programmer in on the project with a little persuasion. It seemed Chiro had convinced Nisino to get him in on the project and it had worked.
Nisino, throughout the entire conversation, seemed to break down more and more with every question. The detectives pushed him, searching through his mind for any and all scraps of knowledge this man had of the game and of Chiro's intentions.
It was when they asked about the notes found in Chiro's home that he snapped. From under the couch Nisino was sitting on, he whipped out a pistol, pointing it straight at the police while backing away a few steps. Then, just as quickly, he brought the pistol to his face.
"Don't follow me," muttered Nisino as he stuck the pistol in his mouth and pulled the trigger. It was too quick for the police to act. It was done. Nisino had killed himself, repeating nearly the same words written on one of Chiro's papers.
It seemed all leads had finally died. The team who created the original game was splitting up and people were becoming harder to find. It was as if they were keeping a secret. When the police finally managed to talk with anyone who had parts in the game, even obscure character or monster designers, they had nothing of interest to say.
Most of them didn't even know Chiro and the few who did only saw him once or twice while he worked on the game itself. Throughout all of this, the only confirmation they had was that Chiro was indeed the one who had worked on the very early parts of this game.
It had been a couple of months after the original children suicides and the death rate had dropped dramatically. It seemed the game was no longer giving any ill effects to children. The callback of the games that was planned was cancelled. They begun to think that maybe Takenori was right. Maybe it was just a very odd coincidence or even mass hysteria...until they received the letter.
It was given to one of the detectives himself, quite directly out on the street. It was a woman who gave him the note; she was a very frail, thin, sick looking thing. She gave him the letter quickly, telling him it was something to see and, without waiting for a response or another word, she disappeared into the crowd. The detecitve brought it to his office and, calling the others in, brought it out and read it aloud.
It was a letter written by Chiro himself, but it wasn't one found at his apartment. They had thoroughly searched and cleared out the place, so wherever this letter had come from, it wasn't kept at his home. It was signed to be given to Nisino.
It started off quite formal - a hello, how are you, regards to the family, and such. After one or two of these normal paragraphs, they reached a section that requested Nisino to get him into the game team, to get him a programming position in Pokemon Red and Green.
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Postby Foopzheart » 10 Apr 2012, 01:33
As the letter continued, the handwriting seemed to grow jitterier. He talked about a glorious idea he had - a way to program something unseen in any game before. He said it would certainly revolutionize not only the gaming industry, but everyone in the world.
He went on to say that it was a very simple procedure to program this idea into the game. He didn't even have to add any foreign programming and could use what was already given in the game itself. This would, the detectives agreed, make it impossible to notice any obscurities in the programming itself. It was a perfect way to hide whatever this was.
The letter ended abruptly. There was no goodbye, no say hi to the family, no write back, or thank you. There was nothing like that. There was just his name, written hard in the letter where the paper almost broke through. It was only his name. "Chiro Miura."
This was the nail in the coffin. They had no more suspicion about the cause. Chiro had programmed something into the early parts of the game, something maddening. To further increase this streak of success, they discovered the programming team had worked in pairs, even Chiro himself. He had worked with another programmer, Sousuke Tamada.
If anyone knew what the secret in this game was, Sousuke Tamada would be the man. This was their final hope of unraveling this mystery once and for all.
They learned Sousuke had provided a lot of programming to the game and seemed to be an average good guy and worker. They were easily allowed into his home - a fair place - and they entered his living room where they sat. Sousuke did not sit, however. He stood by the window of the second story floor, looking out onto the busy street. He was smiling a little.
There are no direct witnesses to the events that followed. The only thing from this conversation that remained was found on a voice recorder sitting on the table in front of the two detectives assigned to talk to Sousuke. What follows is the unedited recording.
"Sousuke Tamada, what part did you have in the games Pokemon Red and Green?" asked the first detective.
"I was a programmer." His voice was light and friendly - almost too friendly. "That's all."
"Am I right in knowing that the programmers working on the game worked in teams?" asked the detective.
One could hear the sound of feet moving on the floor slightly. "You would be right," said Sousuke, after a moment of silence.
"And your partner, his name was-" the detecitve was quickly cut off by Sousuke's eerie voice.
"Chiro Miura...that was his name. Chiro Miura."
Another silence. It seemed the detectives were a little uneasy about this man. "Could you tell us if Miura ever acted strange at all? Any particular behaviors you observed while working with him at all?"
Sousuke answered them. "I didn't really know him that well, really. We didn't meet up frequently, only every once in a while to trade data or when the entire group was called up for a meeting. That's the only times I really ever saw him. He acted normally, as far as I could tell. He was a short man and I think this affected his consciousness. He acted weaker than any other man I met. He was willing to do a lot of work to gain recognition, this I do know. I think..."
Silence. "Yes?" asked the detective, pushing him to continue. "You think what?"
"I think he was a very weak man. I think he wanted to prove himself, regardless of what he had to do. I think he wanted to make himself known for something special. Something that would make people forget about the way he looked and pay attention to the powerful mind that lay inside his skull. Unfortunately for him, however...heheh...He didn't have much of a mind to back up that reasoning."
"Why do you say that?" asked the second detective.
"Well, it's the simple truth," answered Sousuke quickly. His feet could be heard moving across the tiled floor. "He was nothing special, even if he wanted to believe so. You can't become greatness, even if you believe it. It's impossible. Somehow, I think Chiro knew this himself. Somewhere deep in there, he knew it."
The detectives were silent again, not sure how to steer the conversation. After a moment, they continued. "Can you tell us what Chiro's part of the game was? What part did he work on, exactly?"Sousuke answered more quickly than before. "Nothing...I mean, nothing important. He worked on some obscure parts of the beginning of the game." A pause, then a little more information. "It was Professor Oak's part, to be exact. he worked on some of Oak's parts. When he's seen first, you see..."
"What else?" pushed the police. They could hear it in Sousuke's voice. He knew something. "We know you know about the children and the deaths. We know it was Chiro who did it. He programmed something into the game."
"What are you implying?" asked Sousuke. It sounded like he was trying to maintain his composure.
"We're implying that since you're his partner...If you're hiding something from us, then you could be just as much responsible for those children's deaths as Chiro himself!"
"You can't prove anything!" Sousuke shouted.
"Tell us what Chiro did to the game!" they shouted back.
"WHAT I TOLD HIM TO!"
Silence. Complete silence.
"You want to know, huh?" asked Sousuke finally. "You want to know what this is all about? Chiro was an idiot. He'd do anything for a bit of attnetion. He couldn't program worth a shit, either. The one thing he could do, however, was be manipulated.
You could tell him what to do and he'd do it. He wouldn't even question it. He'd just do it. Just to hear that thank you when you received the finished project was his reasons. That's all he wanted."
Two clicks from the detectives' guns could be heard.
"I could control him flawlessly. He's a lot like Takenori. Of course, none of you knew this, but I was the one who brought up the idea of the game, the idea of the entire operation. I just told the fellow what to do and he followed me without doubt. He knows nothing, just like Chiro."
The sound of a window opening could be heard, followed by the detectives' shouts.
"Don't move or we'll shoot!"
"Let me tell you about a mechanic in the game," continued Sousuke. His voice was more rushed, but still held that slyness. "Consider it a hint, all right? If you walk around in grassy areas enough, a Pokemon will appear and you'll have a chance to go into battle with it. It's a necessary part of the game overall, you see?"
"Step away from the window! We won't warn you again!"
"At the start of the game, you have to walk into the grassy area before Oak appears and you receive your first Pokemon, understand me? Under normal circumstances, it was programmed that even though you're in a grassy area, no Pokemon will spawn....but I made it different.
I manipulated that Chiro and told him what to put in the program> I gave him all the instructions on how to do it and he did it flawlessly. It's rare, but it can happen. Stepping into that grass, one can spawn..."
"Sousuke, we don't want to shoot!"
"Shoot me?" asked Sousuke, laughing at the same time. "Shoot ME? You're as dumb as Chiro was! Once he found out the truth, he had to end it! It was his fault, after all. He shot himself because of it! If you're so determined to finish that game of yours...if you want to know...play the damn game for yourself! Roll the wheel and who knows? Maybe you'll learn the secret for yourself."
A shot could be heard, loud enough to distort the audio. Sounds of screaming and murmuring followed. The table the recorder was on crashed with ear shattering distortions, silence, and then laughing. Sousuke was laughing, saying, "Come follow me...come follow me..." and then nothing.
The recorder continued to record until the tape ran out. There was nothing else on it. The police arrived on the scene quickly and, to their horror, they discovered Sousuke and the two detectives dead. They had all been shot, but not after struggling.
The detectives had been shot multiple times - at least ten each - before dying after being shot in-between their eyes. Sousuke himself had clearly died of two shots to his chest, straight through the heart. The game was causing a massacre.
At least a hundred children were dead. Nisino, the unexpecting friend, dead. Chiro, the manipulated toy, dead. The two detectives, dead. Now, even the creator, the cause of this atrocity, Sousuke, was dead. The game was stretching far over its original intentions. It was killing anyone and everyone who got involved.
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