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fwgchat room maximun effiency chat bearing loads/structure

Posted: 19 Nov 2010, 23:40
by Netskyvirus2010
hey people :)
could you take the role playing to room2 or room3 of fwgchat?
Usually room1 is where people publicly chat and guests come on @ the room1...

We want to give fwg a peaceful clean image.... "it is not I dont like people roleplaying... it is I want everyone to feel confortable here"

so to make things fair
Room1 - all general stuff go here (can be about school, job experience, fwg games, fwg improvements, etc *light subjects* --- Also where guest chat too ;) here I have to be formal and be human... (most rules apply here) :D :) ;) :geek: :ugeek:

room2 - role playing room :D :mrgreen: (here is where the gods concil interact and stuff ;) --- This room is dedicated to fanatsy themes and etc :mrgreen: :idea: :P here I can be a zombie and eat you... (most rules apply here)

room3 - mild or some anger stuff goes here (dont be mean ::: this room is dedicated to release anger, frustration, etc... *some exception to mild language :evil: :shock: :twisted: :cry: :oops: *) users be advised... basically if you feel angray, pissed, any words to describe anger you will be moved here for a short period (10min ban... 20min ban *at the most*)
(some rules apply here) - maybe set up a 2 hour chat refresher -> keep personal info from leaking...

This is my thoughts on how fwg chat should be organized socially ;) based on other gaming site's tactics...
what you think?

Thanks

Re: fwgchat room maximun effiency chat bearing loads/structure

Posted: 19 Nov 2010, 23:43
by Netskyvirus2010
hey sorry if I made you read too much...
I dont want the mods to be overworked, the trolls to get on here, or good people leaving fwg ;)
mods think carefully on this topic...
normal users think carefully on this topic...

thanks (still need some revise and editing) sorry about my grammer :lol:

Re: fwgchat room maximun effiency chat bearing loads/structure

Posted: 20 Nov 2010, 02:14
by Connor
I totally agree with Net's idea. Role playing should be room two.



It annoys the crap out of me when I'm having a conversation and people are role-playing saying they're blowing up each other...

Re: fwgchat room maximun effiency chat bearing loads/structure

Posted: 20 Nov 2010, 05:23
by someguy
lol im not sure about that mabye we can put AI zombies in rm2

Re: fwgchat room maximun effiency chat bearing loads/structure

Posted: 20 Nov 2010, 21:33
by Netskyvirus2010
someguy wrote:lol im not sure about that mabye we can put AI zombies in rm2


okay all zombies in room2 --- room1 = heavily barricaded from zombies
done :geek:

Re: fwgchat room maximun effiency chat bearing loads/structure

Posted: 19 Jun 2015, 07:37
by TheKingsHills
So this was the beginning of the rp room eh?

Re: fwgchat room maximun effiency chat bearing loads/structure

Posted: 19 Jun 2015, 07:40
by Foopzheart
Grimreaper666 wrote:So this was the beginning of the rp room eh?

Neat to have a window to FWG's past--This was when they were still Zen Park and Tranquility. BTW, Still petitioning to re-rename rm2 to Zen Park.

Re: fwgchat room maximun effiency chat bearing loads/structure

Posted: 21 Jun 2015, 04:58
by Lightning Orb
Foopzheart wrote:
Grimreaper666 wrote:So this was the beginning of the rp room eh?

Neat to have a window to FWG's past--This was when they were still Zen Park and Tranquility. BTW, Still petitioning to re-rename rm2 to Zen Park.

Petition to bring back Zen Park. *holds out clipboard* please sign.
That was my favorite room. So many beautiful memories.